specularium

Rebel Physics

Peter J. Carroll

Latest Blog Post

  • Apophenia 2

    Herewith some Apophenia Votive Figurines posing as garden sprites, the middle one in black milliput over wire served to make a two part plaster mould for the other two cast from molten tin, without excessive collateral damage to the kitchen. The solid tin versions weigh in at over half a pound each. Lead free solder provides a convenient source of 98% tin. The plaster mould did not survive beyond the second casting.

    With Immanent Neo-Pagan Deities, portable physical representations always come in handy for evocation or invocation. These figurines will feature in a forthcoming Grove event and in the next project at Arcanorium College.

    Apophenia 2 Course, Arcanorium College January 2018

    An Invocation of the Goddess Apophenia, She of the peculiar connections between various phenomena/perceptions/concepts/ideas and other phenomena/perceptions/concepts/ideas that ordinary mortals do not commonly perceive. This in support of assorted personal projects/quests/questions, and the execution and/or resolution thereof.

    Caveat Emptor: -This may lead to inspiration, genius insight, mistake, or plain craziness.

    Metaphysics exists as metaphor for the physical.

    (Welcome to Chaos Magic – Post-Neoplatonic Esotericism in the raw.)

    Metaphor provides the mechanism by which the mind relates to, and controls, physical reality.

    We shall experiment with classical esoteric symbolism, Ars Combinatoria, Zairja, Cut Ups, Chaotic Torsion Pendulums, experimental investments of belief, non-chemognostic methods of hallucination induction, various mechanical, psychological and magical techniques for superposing ideas and concepts and mystical intuitions.

    Participants will have to make and do a lot of stuff; and may anticipate finishing the course in a somewhat different state of brain to that in which they entered it.

    See www.arcanoriumcollege.com

    Written on Monday, 13 November 2017 12:41 in Blog Read 147 times

Latest Games Post

  • The Necronomicon Mythos Simulation

    The second expedition to the Necronomicon Mythos by Psychonauts of Arcanorium College continues to produce strange and unanticipated results.

    From Hastur I received the following inspiration to complete a task that has bugged me all my life, to make some sort of simulation or boardgame that models the magical quest itself.

    I have made many games in the course of a lifetime that model various real and imaginary scenarios, with the underlying thought that if you can identify the mechanisms underlying any system then you can perhaps understand the dynamics of it, and perhaps do it better in the game of ‘real’ life. Strategy Games certainly seem to sharpen the mind, and may bring us some focus on the Human Condition.

    Yet most of the games involving magic that I have collected or read the rules of seem unsatisfactory. Magic typically appears only as a combat modifier in battle games, rarely as the focus of an activity or a quest in itself.

    In this Hasturian inspired simulation the Elder Gods and their Knowledge and Power stand as metaphors for the abilities we humans seek in the quest for personal and species survival. They represent abilities we need to survive the future, not ghastly eldritch cosmic adversaries bent on our destruction, although with careless use they could have that effect.

    Hastur may appear as an empty yellow robed void, countless aeons old, a well of cosmic indifferentism, yet it seems to take an occasional whimsical interest in promising species, perhaps to allay its existential angst awhile.

    The concepts of the simulation may seem cruel and cynical; individual questors inevitably die although they may achieve much before senescence and mortality take hold. The numbers used to represent various factors all come from my calculations in an attempt to render the simulation realistic.

    Oddly, the whole thing begins to look strangely autobiographical although several treasures still elude me. My own mistakes and that of others have become obvious during the course of many runs of the simulation. The virtues of maintaining a high Sanity, particularly in the early stages of a quest, become all too apparent.

    Build it, try it, and send feedback and questions. 

    Written on Saturday, 15 July 2017 18:12 in Games Read 1739 times

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