Posted thoughts, news, views,reviews & opinions. Speculative & experimental physics, presented for consideration.
Can explain the existence & properties of all quanta, plus entanglement and superposition.
Vorticitating hypersphere cosmology can replace big-bang, dark matter, dark energy, and inflationary cosmologies. consideration.
Magick, occult and esoteric papers.
With retirement from the distracting task of making a moderate fortune, a little more time has become available to concentrate on other significant quests: -
Cosmology. Herewith Hypersphere Cosmology 3. Compressed down to just 3 pages from the 30 or so pages of the hypotheses that make it up, it provides a brief and scientifically/autistically terse summary of the central arguments and mathematics. Mysteriously post-dated.
Magic. Herewith the new Chaobala Pocket Wand Mk13, somewhat in the style of a Tibetan Dorje/Purba crossed with an Olympian Thunderbolt. It has facets for the major archetypes of the Epoch Chaobala, a cubic pommel for the Classical Elements surmounted by a pyramid for Aether, a central Octagonal section for the Octaris with numbered god forms, and a Pentagonal point for the Elder Gods of the Cthulhu Mythos.
Handcarved from a bar of solid element 13 (Aluminium, dedicated to Ouranos). Stable up to over 6000C it should survive even the most challenging conjurations.
New Courses & Facilities on Arcanorium starting December 2018 and January 2019.
The Classical Elements. A Magical Theory course; - The ideas of Empedocles about Earth Air, Fire, and Water have informed the esoteric arts for two and a half millennia. Can we still find some use and meaning in them? Taking Classical, Medieval Renaissance, and Modern sources and the Neoplatonic Chocolate Screwdriver from Specularium and Liber 555 from The Epoch as starting materials we shall see if we can forge onwards from there.
Problems and Challenges A Problem-Solving Facility. A Forum where participants can present their own and the methods they use to solve them magically. This provides a forum for feedback and suggestions, and secondly will provide an archive of case histories of strategies and tactics that did and did not work.
Finding Cups -Seeking Divination & Apophenia in the Environment. A Practical Magic course: - Using the World itself as a scrying instrument. With special contributions from Frater JayO from the coast of British Columbia.
The Magical Link. A Magical Theory and Practise course: - Here we look at one of the trickiest and most problematical aspects of magic – how to establish functioning links across space and time between magician and target in both Enchantment and Divination. Starting January, with special contributions from Frater Hannes of Austria.
Square Rigger Chess models the manoeuvre and combat of square rigged naval ships of the Napoleonic period. No element of chance enters into this system, the results depend entirely on player skill and the chosen starting conditions, to this extent it functions as a chess-like game. This modelling system depends on several simplifications for game play: -
The division of sea areas into squares. The orientation of all ships and firepower and wind direction, in just 8 possible directions. The characterisation of ships by just 3 factors, Firepower, Speed, and Turning ability. F, S, and T.
Firepower. – (the combined effects of cannon + carronades + mortars + musketry), ships begin with a firepower factor of 2, 3, 4, or 5. In attack a ship may allocate its firepower factor in any directions preferred up to the maximum of its firepower as shown in the Fire chart following: For example, a 2Nd Rater with a firepower of 4 could direct all its firepower of 4 in a starboard (right) or port (left) broadside, but not both. It can only use a maximum of 2 units of its firepower (4 – 2 = 2) fore or aft and only a maximum of 3 units (4 – 1 = 3) off the port or starboard bows or off the port or starboard stern, thus it could for example simultaneously fire 2 units of its firepower fore and the other two off the starboard bow, (or any other direction chosen). In combat the attacker assigns firepower factors to chosen directions first.
The effect of attacking firepower falls off with distance, by 1 per every square after the immediately adjacent square effect shown below. (See the Distance Fire Chart later.)
Ships defending against Fire use their Firepower factor in the same way, assigning part or all of it to various directions to try to cancel the effects of incoming fire, however it does not decrease with distance. This curious seeming rule reflects the fact that the vulnerability of ships rose in precisely those directions where they could use the least of their firepower.
Any ship which receives from any direction more firepower than it assigns to that direction takes one ‘Hit’ for every unit of firepower that it loses by. Merchant ships have defensive ‘firepower’ only.
Speed and Turn. In a player turn ships may move one square forward for every Speed factor they have and may turn 45 degrees (one eighth of a full circle) for every Turn factor they have.
The chart below shows what manoeuvres a 3rd Rater with a Speed of 2 and a Turn of 2 can do in a move with mainly starboard turns.
The nimble 3rd Rater starts on square 1, its initial position shown in black. It can end its move in any of the positions shown by red ships by using some or all of its 2 Speed and 2 Turn capabilities. Note that it could also use turns to port instead of starboard to end up in the positions and orientations shown by the white ships and that it could also make other orientations on squares 4 or 7 using turns to port. (Not shown).
The heavier ships have less manoeuvrability than a 3rd Rater, and manoeuvrability declines as ships take Hits (see damage chart).
Wind direction and intensity also affect manoeuvrability (see wind rules and chart).
First Raters. F5, S1, T1. These rare lumbering behemoths with 100+ guns have huge firepower but poor speed and manoeuvrability.
Second Raters. F4, S1, T2. As above but these monsters with 84 guns do manoeuvre slightly better.
Third Raters. F3, S2, T2. These faster and more manoeuvrable 64-gun warships serve as the main workhorses of the line of battle.
Frigates. F2, S2, T3. These fast and highly manoeuvrable 44-gun warships can bring vital extra fire support when heavier ships engage.
Distance Fire Chart.
Firepower has its greatest effect into adjacent squares, but ships may also use their firepower at greater distances. Basically, subtract one from the effect of assigned firepower for each additional square. Thus, if the vessel below has a firepower of 4 and assigns it all to a starboard broadside that broadside can only have an effect of 3 on any one square marked X, or 2 on any one square marked Y.
The Non-Adjacency Rule. Ships on the same side must leave at least one empty square (orthogonally or diagonally) between themselves when ending their player moves.
This rule may seem slightly unrealistic, although friendly ships did try to keep at least a ships length between themselves.
This rule allows for the use of the classic manoeuvre of ‘cutting the line’ without the complications of modelling collisions. Ships on opposite sides can occupy adjacent squares, and they will often do so to disrupt enemy formations and to direct the fire of several ships to a single target.
The above chart shows a flotilla of red ships engaging a flotilla of blue ships. Note that whilst several ships from either side have moved to squares adjacent to enemy ships, no two ships on the same side lie orthogonally or diagonally adjacent to each other.
The non-adjacency rule does not apply inside of harbours, friendly ships may moor and manoeuvre alongside each othear, ships may also lay adjacent to friendly ships that have struck their colours.
Damage Chart. As ships take Hits, their Firepower, Speed, and Turning abilities decline as shown on the following chart. Players should place damage markers on their ship markers as appropriate to show their status.
Any ship reduced to 0 0 0 ‘Strikes its Colours’ and remains immobile and inactive for the rest of the battle and subject to towing away for repairs or as a prize afterwards, if the victor has a mobile ship spare to do this, otherwise the victor may elect to scuttle it.
Wind Chart. Players set the wind direction and intensity before play, the wind can come from any one of 8 directions. Players may also make some provision for a change of wind during the game if desired.
Moderate Wind simply prevents movement directly into the wind (square riggers could not do this), however they can turn into the wind and then turn to 45 degrees to the wind and effectively tack in a zig zag in a generally windward direction.
Stronger winds also deny movement directly into the wind and additionally allow for greater movement with the wind as shown in the chart below. The numbers on the squares represent the number of squares a ship can move in that direction for the expenditure of a single speed point. Ships can move twice as far with a following stronger wind.
General notes on scenarios and tactics. Players should practice with small numbers of ships at first. Larger flotillas and fleets may require the command of several Commodores or Admirals each in charge of a squadron, as coordinating the movement and fire of many ships becomes a challenging task.
Scenarios can include convoy interception (see note on transports and merchant ships), chasing down and capture of slow enemy heavy ships by more numerous lighter ships, harbour blockades and attempted breakouts, and fleet battles for naval supremacy.
Transports and Merchant Ships usually effectively consist of unarmed versions of naval ships, with the heavier ones having less speed and manoeuvrability. They take damage and strike colours in the same fashion.
Play takes place by alternate moves. In each player move players may move all their ships in any order so long as the final positions of their ships does not break the non-adjacency rule. Attacker and defender then both assign firepower in exchanges of fire, calculate Hits and place damage markers.
The following 2 charts show for extra clarity, firstly the effects of fire from diagonally orientated ships, and secondly the effects of stronger wind from diagonal directions.
Shore Batteries. These defend harbours and effectively act like static ships with high firepower. They should have precisely designated fields of fire. They take firepower damage in the same way as ships.
Commanders should learn to recognise the lines of squares which stretch out from the port and starboard bows and the port and starboard sterns of any ship, for these represent the ‘true diagonals’ of the ship itself, (whether the ship lies orthogonally or diagonally on a square), for these define its fields of fire and defence.
Note that Frigates begin with no ability to fire directly forward from their bows, or directly backwards from their sterns, and no defence against fire from these directions either. Theoretically negative values for defensive firepower do not invite extra damage hits, negative values simply count as zero.
Firstly, Hail Dave!
Prime Minister UK, David Cameron, who has always seemed like a decent sort of chap and done nothing stupid so far, displays
Reviews by Shade Oroboros
The Apophenion: A Chaos Magic Paradigm by Peter J. Carroll, Mandrake 2008, 160 pages, illustrated, footnoted and indexed. In the wide
Herewith my Summer Solstice Eisteddfood poem, despite that it consists of a poem by a scientist (groan), it recieved polite to moderately enthusiastic applause, the
Ahem, yes well I did predict that some time ago and wrote it up in The Apophenion and The Octavo.
Half-crazed wizards can take
What I did on my holiday.
Belize, maybe you never heard of it, it’s a place the size of Wales tucked in under the Yucatan
After a hard days slaving over esoteric and scientific texts in search of the secrets and equations of the universe I sometimes like to do
I recall an old cartoon joke which depicts a pair of ancient Greeks standing before a Doric column on which one had just carved
Ah, how refreshing to excercise one's democratic rights, whilst voting seems less fun than rioting, it seems much more fun than all out civil war, so
Hi, Yog-Sothoth here again...
With a bit more on those pesky quarks...
Consider the flowing data in support of the idea that within baryons, u
Well, it seems like busy week in my absence. Ghadaffi met a well deserved squalid end, hopefully this will serve as a warning to other
Liber Pactionis, my original founding document of the Pact lies in the public domain as does its sucessor document 'The Book'. Thus I place this document in
So at vast expense we now have a rather higher resolution map of the CMBR, the cosmic microwave background radiation, than that already provided by the COBE
I note with great joy the enormously deserved death of the News of the World 'newspaper'. Gerald Suster (he was a friend and colleague)
Margaret Thatcher 1925 – 2013. Our fearless leader passeth…….
I stood to attention and sang Land of Hope and Glory on hearing the news on the
Went to a community meeting this evening, largely to oppose the off-license sale of alcohol to the local teenage yobbery till 11pm. The local yobbery has a
Friday evening and I arrive at a secret location and meet people whose identities I have oathed not to reveal, for a semi-surprise
Plenty of good cheer this week, married off my eldest daughter to a fine scotsman, dog bit my sporran mistaking it for a badger, it
Firstly a number of interesting items from some of my friends and colleagues: -
Dave Lee’s new novel, The Road to Thule. A rollicking tale of
Saturday and off to Glastonbury for the Book of Baphomet book launch. Decided to go a bit early and inspect glasto itself, it has rather
Back to school and college for many of us now that we get to the end of the holiday season, you can almost feel the
Arcanorium College, the Worlds Premier Cyberspace Academy for the Magical Artes, Proudly Presents: -
For Semester 6 beginning on June 24th.
Nikki Wyrd, Transmogrification
Andriehvitimus, An introduction
Judgement Day, a review, but first its Frogmass!
Spring officially began this last weekend by Chaoist reckoning, for that’s when the pond at Chateaux Chaos
Thanks for your messages.
Herewith some further and rather more metaphysical thoughts on the previous paper.
St George’s Day again and hardly anyone notices, we gave the world Newton, Darwin, and Democracy, plus nearly all of its games and sports, but
Electromagnetic and Strong Nuclear ‘unification’ in 3D time?
In particle physics we observe ‘Charge Quantisation’. If particles have electric charges they always exhibit a charge
Review, and some thoughts for an experiment.
The Science Delusion by Rupert Sheldrake.
I found this book rather disappointing, it seems to contain little that
Review. Imaginal Reality, Voidcraft, volumes 1 and 2. Aaron B. Daniels. Aeon Books.
Over 400 pages of tight print, plus illustrations by Laura M. Daniels.
With the completion of the latest Knights of Chaos campaign all qualifying survivors have started to place their armorial crests in the Knight's Hall at Arcanorium
As you may know, I hold the chair in The Department of Sorcery and Alternative Science at Arcanorium College, www.arcanoriumcollege.com and also act as the
Just a few odds and ends that have caught my attention this last week or so: -
The mandrakes I unearthed about 2 months ago, these
With the Esotericon now moving at a fair pace towards its final shape, and the accompanying Portals of Chaos Deck half done, we have finally accepted the
Well that stirred up a reply or two, herewith my response.... There are perhaps 100m people on this planet in various conflict zones who could
Apophenia’s Official Birthday.
On this little rock circling a nondescript star in an unfashionable spiral arm of our galaxy Apophenia’s Official Birthday happens tomorrow, Thursday