You have no items in your bag. get the Epoch
Posted thoughts, news, views,reviews & opinions. Speculative & experimental physics, presented for consideration.
Can explain the existence & properties of all quanta, plus entanglement and superposition.
Vorticitating hypersphere cosmology can replace big-bang, dark matter, dark energy, and inflationary cosmologies. consideration.
Magick, occult and esoteric papers.
A superbly produced large hardbound book, 212 pages, contains extensive text by Peter J Carroll and over 50 large full colour illustrations from Matt Kaybryn. Carroll's text begins with a historical resume of magical and esoteric thought, where it came from and where it may go, and then it moves on to the presentation of three complete grimoires.
Deck of 54 Altar Icons. Richly depicting godforms across the Elemental, Bi-Planetary and Stellar spheres. Moveable Cartomagical tool for illumination, invokation and evokation. Meet the gods and discover and study theometric principles. Negotiate the Chaobalistic tree of life and death. Large format Cards, 230mm x 145mm.
EPOCH OWNER’S CLUB. An enthusiast has opened this new site with my blessing, and I shall participate. Membership costs nothing, except perhaps your immortal soul, although you will need to show that you do have a copy.
The British response to the pandemic bumbles on, charity and goodwill fill many of the gaps. Lockdown began rather late with only moderate levels of enforcement and compliance. However, the British people would probably not have accepted an early lockdown without evidence of a substantial death toll. Protective equipment levels and testing rates remain below demand, but we do not have directed labour and a command economy. British death rates do not look so good (so far) compared to some other countries, yet we do live on an absurdly overcrowded little island. Authoritarian cultures like China and Germany seem to have done better, but would you want to live there? Sometimes freedom costs lives. Do not blame the government, the alternatives seem far worse. ‘Scientific Advice’ does not mean that all scientists know and agree on everything – except until well after the event.
Herewith another sci-fi beach detritus creation: -
‘Scrap Metal Raid’
The Lithonians come from a heavy-element poor system and build ships with many stone and ceramic parts. Here a Lithonian Cruiser escorts a Tug on an expedition to a derelict forge world.
Ships from ground down construction block fragments plus a few vape wicks and bits and pieces from a dead electric razor. I suppose the whole thing stands as a metaphor for beachcombing. Plenty of rock, but not much metal. (I decline to use the hideously abundant plastic detritus on aesthetic grounds, although I suppose it would remove an infinitesimal fraction of it.)
Experimental Oat Cuisine recipe numbers 5 & 6 of 8,127 – (a large sack of oats lasts an exceptionally long lockdown). – OAT PIES!
It has proved both possible and rewarding to make pastry out of porridge oats: -
Mix porridge oats with about a fifth flour and a tenth oil (preferably olive oil), add a little water and stir and knead till it forms a thick dough like ball.
Grease up a cupcake baking tray with a little margarine or butter. Squish and roll the dough out thin on a floured board and cut out circles to form the pie cups and lids.
Savoury filling: - flaked tuna mashed up with mango and lime chutneys and hot peri sauce.
Desert filling: - dried mixed fruit and chopped glace morello cherries mingled with grated 85% cocoa chocolate. No sugar!
Bake for about 30 minutes at 1700.
The desert version tastes far better than those sickly mince pies that christmas inflicts on us annually.
Esoteric Physics News.
The previous blog did indeed ignite a spark, a specialist in Geometric Algebra got in touch.
Can we navigate through the mind-storm of bivector rotational planes, multivectors, pseudoscalars, and spinors in n-dimensional spacetime (where n remains debatable) to immanentize the prime axiom of Hermes Trismegistus - the unity of the Microcosm and the Macrocosm? In short, do the quanta of elementary particles phenomenise isomorphically to the vorticitating hypersphere of the entire universe?
BREAKING NEWS 2/6/20 : - https://www.sciencedaily.com/releases/2020/06/200601134612.htm
<But the patterns do not just show that the universe is not symmetric, but also that the asymmetry changes in different parts of the universe, and the differences exhibit a unique pattern of multipoles.
"If the universe has an axis, it is not a simple single axis like a merry-go-round," Shamir said. "It is a complex alignment of multiple axes that also have a certain drift.">
It does begin to look like the vorticitating hypersphere with Hopf fibration ‘axes’ as predicted by Hypersphere Cosmology here https://www.specularium.org/hypersphere-cosmology
Herewith a recent sci-fi board game system. The board represents space using star systems as nodal points connected by posible jump routes. All movement takes place simultaneously on the declaration of pre-wriiten destinations for starships. Combat between opposing ships that land on the same star system takes place by the simultaneous revealing of ship order of engagement and chosen tactical cards, the effects of which appear on the combat octagon charts. The system does not use dice or other sortilege procedures, everything depends on trying to anticipate an opposing commander's intentions in movement and tactical combat. Does this make it a game of chance or not?
The various classes of starship and the starsystem bases all consist of various nuts and bolts and masonry anchors and plumbing fittings painted matt mettalic. Such pieces have the advantage of standing upright and not cluttering the board, vessels of the same class all have the same appearance, and the pieces have a pleasing weight. Combat takes place only at star systems. Although the system used a 2D board to represent 3D space we can consider the stars as lying both above and below the plane of representation.
Legemeton flotilla threatens a Terran position.
Legemeton ~ Little Green Men of unknown origin and appearance.
Frontier Space War.
A boardgame system for modelling interstellar conflict as it may develop in coming centuries. This system uses concealed simultaneous choice of movement and concealed simultaneous choice of combat tactics rather than sortilege procedures to model the uncertainties of conflict.
1) Starships in the FSW Universe.
Common Classes of Vessel.
Common Name Firepower Defences Cost
Battleship 5 5 5
Cruiser 3 3 3
Destroyer 1 1 1
Factory 1 1 5
Common Name Firepower Defences Cost
Battlecruiser 5 3 3
Heavy Cruiser 3 5 3
Frigate Carrier FC 3 3 3 (Carries up to 5 Frigates)
Frigate 1 1 2 for 1. (Not jump capable)
2) Ship Movement in the FSW Universe.
At each turn all ships on all sides can move simultaneously.
All ships that move must move two star systems, slingshotting via an intermediary system at hypervelocity. (The presence of other ships at the intermediary star makes no difference)
Commanders write down the next position of each of the ships under their control on a log-sheet and then all commanders reveal their secret orders and move their ships accordingly.
A log-sheet for a small flotilla might look like this: -
Ship Initial position 1st Move, 2nd Move, 3rd Move, 4th Move, etc
Battleship N36 D43 H67
Cruiser N36 X14 L65
Destroyer N36 D43 H67
Destroyer N36 D43 H67
Destroyer N36 X14 L65
Here the flotilla starts at star system N36. On successive moves the flotilla splits in two with a pair of Destroyers accompanying the Battleship to D43 and then on to H67, whilst the other Destroyer goes with the Cruiser to X14 and then to L65.
3) Ship Combat in the FSW Universe.
When opposing vessels meet at a star system, combat occurs if any commander elects to attack opposing vessels. Combat proceeds by combat rounds until only the vessels of one side remain, the others having become destroyed or having managed to evade, or all commanders elect not to attack further.
A combat round begins with the Assignment of vessels. Commanders put forward a piece concealed within a hand against an enemy commander who must then put forward a concealed piece and then both reveal them simultaneously, until all attacking ships become paired.
If one side’s ships outnumber that of the other, then the commander(s) of the greater number may then assign any spare ships to join in where desired.
Combat rounds then take place between vessels assigned against each other. Each commander selects a tactical card for a vessel and puts it forward, both commanders then reveal their tactics and consult the tactical chart to assess the result.
If vessels from both sides survive their individual duels, then any vessels which did not evade successfully can go through another cycle of assignment and combat rounds. Ships which manage to evade during a combat round can voluntarily de-evade and participate in another cycle of assignment and combat rounds if desired.
Where more than one vessel becomes assigned to attack a single vessel the commander(s) of the multiple vessels may order them to attack individually and put forward a concealed tactical card for each. In this case commanders assess the effects of each of these chosen tactics against the single tactic chosen for the single vessel. Alternatively, the commander of the multiple vessels may coordinate Destroyers or Frigates with other vessels (subject to certain restrictions below) and chose a single tactic for them.
Ships coordinated together on a single tactic simply pool their firepower and defences and act in effect as a single more powerful vessel.
Restrictions on the grouping of Destroyers or Frigates arise from the telemetry problems associated with closely coordinating their actions:
a) A single Destroyer or Frigate can coordinate with a heavier vessel such as a Cruiser or a Battleship or a Jump Carrier or a Factory.
b) Two Destroyers or Frigates can coordinate with each other.
c) Destroyers or Frigates cannot coordinate with vessels from different allied civilisations.
The arrows on Combat Octagon 1 show the effects of eight possible tactical choices upon each another. A thick arrow shows that one ship has scored 3 against another. Middleweight arrows add a score of 2. Lightweight arrows add a score of 1. Red arrows or red circles show a score of 1, 2, or 3 against both ships.
If adding the arrow score to the firepower of the ship that scored the hit gives a number higher than the defence value of the target, the target ship becomes destroyed. In the unforgiving environment of space, shield and generator breaches invariably prove fatal.
Dotted lines show that a vessel which has chosen tactic 7 or 8 has achieved an evasion. To achieve an evasion against multiple opposing ships, a ship must evade them all.
When Ships attack Factories based on planets, commanders use Combat Octagon 2 in which they have fewer tactical options.
When a Factory comes under attack, commanders treat the Factory in the same way as a Ship for the purposes of Assignment. If all defending Ships have become destroyed or have managed to evade, the attacking commander may simply declare an evasion of remaining attacking Ships if an attack no longer appears worthwhile.
After the resolution of all combats, another turn begins, and commanders write new movement destinations for all the Ships they wish to move.
Thus, a complete turn consists of the following three phases.
a) Spending of Ship Units to create Ships which appear at the Factory.
b) The writing of movement orders on a ship-log. The mutual revealing of movement orders and the implementation of movements.
c) Combat resolution.
e) Production of Ship Units at Manufactories which lie on planets and have not moved during the turn. (Only one Manufactory can operate at any Planet.)
4) General Notes on Scenarios, Strategy, and Tactics in the FSW Universe.
a) The FSW system uses Topological Nodal Mapping of the contested areas of space. Points on the map denote star systems. Yellow points or markers show stars with inhabitable rocky worlds in an appropriate temperature range. Blue and Red points show stars which do not have such planets, Ships can go to such systems or slingshot past them whilst jumping but they cannot establish bases there. In most areas of space, uninhabitable star systems outnumber habitable ones by about five to one. Lines joining star systems show those within navigational range of each other and hence the possible ‘jump routes’.
Two dimensional representations of contested areas (with the stars and jump routes understood as projecting both above and below of the plane of representation and with some jump routes thus perhaps appearing to cross each other) prove most convenient. The scale of the map in relation to the sizes of the pieces should allow for the unambiguous positioning of groups of pieces around any star system.
To settle larger battles at star systems commanders may temporarily move all involved pieces off board to a convenient space and then replace the surviving ones on the board afterwards.
In Tournament Scenarios both or all commanders start with equal forces on a board with an appropriate (if somewhat unrealistic) symmetry, and the contest continues until one side achieves set victory conditions such as the elimination of all enemy Factories or Ships or the establishment of a set number of new Factories.
Initial set ups and dispositions should ensure the dispersal of forces between well separated Bases to avoid excessive force concentration and cataclysmic battles too early in the scenario.
Empire Building. Players start with some Factories placed and strive to expand their spheres of influence. Alliances may form and break.
Raids. An empire can over-extend itself by providing insufficient protection to peripheral areas or to areas where it has started to establish new Factories. This may offer opportunities for cost effective raids by smaller vessels against areas defended by too few heavier vessels. Deep Penetration Raids against Factories designated as politically important can also justify the commitment of heavy warships.
Convoy Operations can involve moving Factories or designated warships carrying items of great value from one side of an area to another against enemy interdiction.
Insurrection Scenarios can arise after cyber-warfare and/or political propaganda causes some Factories and Ships to rebel and fight for independence.
Tactical Notes. Jump Carriers enter combat with their Frigates already launched. Thus, a fully loaded Jump Carrier could in some circumstances engage several opposing ships by effectively reconfiguring itself as (3+1), (1+1), (1+1). Alternatively, the Jump Carrier could attempt to evade carrying its Frigates.
The civilisations from which fleets originate may not wish to allow commanders to become too powerful and may limit the number of replacements and reinforcements they can build.
5) Diplomacy and Treachery in the FSW Universe.
Scenarios involving more than two players provide opportunities for the making and breaking of alliances.
The simultaneous movement of ships requires trust between allies, and treachery can exploit this.
During a multi-player battle of several combat rounds, ships can change allegiances.
Diplomacy can proceed openly and/or by the passing of private notes.
The complexity of FSW lies above that of ‘family game’ but below that of ‘afficionado game’. However, game aficionados can easily complicate to game to any required degree of sophistication by adding house rules.
Whilst a two player game becomes a straight conflict based on bluff and an asymmetric rock-paper-stone type combat, multiplayer games tend to also involve elements of Diplomacy and Poker.
The rules do not forbid the use of psychic powers.
Well that stirred up a reply or two, herewith my response.... There are perhaps 100m people on this planet in various conflict zones who could
Well, it seems like busy week in my absence. Ghadaffi met a well deserved squalid end, hopefully this will serve as a warning to other
The EU has taken its first Political Prisoners, elected Greek politicians from the Golden Dawn party.
(Incidentally there seems no connection whatever between the Greek
Ah, how refreshing to excercise one's democratic rights, whilst voting seems less fun than rioting, it seems much more fun than all out civil war, so
Judgement Day, a review, but first its Frogmass!
Spring officially began this last weekend by Chaoist reckoning, for that’s when the pond at Chateaux Chaos
I don’t think the government has thought far enough outside the box on the issue of marriage.
We need to take the sex
Imagine that you wished to establish a magical order so that people could come together to practise and explore a new type of
St George’s Day again and hardly anyone notices, we gave the world Newton, Darwin, and Democracy, plus nearly all of its games and sports, but
I note with satisfaction that the UK courts have just ruled that the Diocese of Plymouth cannot claim that its priests acted as self-employed consultants and
With reference to the previous post about the Higgs, my thanks for all the supportive emails from fellow skeptics. The Hyperbole in the upmaket press
Higgs or Not?
Today’s announcement from CERN does not send me scuttling off to eat the relevant pages of The Apophenion and The Octavo as
Margaret Thatcher 1925 – 2013. Our fearless leader passeth…….
I stood to attention and sang Land of Hope and Glory on hearing the news on the
A few oddments.
Obama Wins, Apocalypse probably Averted. Let us celebrate the triumph of the lesser of two evils, barking mad religious nut case backed by financial- military-industrial
The EU Synarchy, conceived with malignant intent and in economic ignorance, by elements of the european political class, now looks headed for precisely the disaster that
On returning from my weeks surfing trip and family holiday I note that the previous post on Knights of Chaos seems to have attracted a
Happy nine hundred and fiftieth birthday Dr Who. I cannot remember where I was when I heard of the assassination of JFK, but I do
Electromagnetic and Strong Nuclear ‘unification’ in 3D time?
In particle physics we observe ‘Charge Quantisation’. If particles have electric charges they always exhibit a charge
Arcanorium College announces its program for Semsters 6 and 7. www.arcanoriumcollege.com
Semester 6. Jun 15th - Jul 28th Pete, Elder Gods Hyperritual, Measuring Magic Semester 7.
Please say NO to AV in the UK on May 5th.
It will result in the Libdems getting more seats as everyone understands. The UK
Oops the universe appears to contain something too big, in apparent violation of the Cosmological Principle that it should appear homogenous at this scale.
I note with great joy the enormously deserved death of the News of the World 'newspaper'. Gerald Suster (he was a friend and colleague)
So Peter Higgs (along with Belgian Francois Englert) gets a Nobel Prize for predicting the Higgs Boson. At least dear old Peter Higgs will probably
With the Esotericon now moving at a fair pace towards its final shape, and the accompanying Portals of Chaos Deck half done, we have finally accepted the
The hunt for the origin of U, the ubiquity constant of about 6 x 10 60 , which relates the Planck mass, length, and time to
Arcanorium College, the world's foremost Cyber-Academy for the magical arts, begins its eighth glorious year on September 30th, 2013.
Semester 1 will include:
Back to school and college for many of us now that we get to the end of the holiday season, you can almost feel the
I recall an old cartoon joke which depicts a pair of ancient Greeks standing before a Doric column on which one had just carved
Our current understanding of the atomic nucleus looks pretty incomplete and messy. In particular the explanations of why u and d quarks with a
As you may know, I hold the chair in The Department of Sorcery and Alternative Science at Arcanorium College, www.arcanoriumcollege.com and also act as the
Halloween, rather like Christmas, seems an essentially modern and rather American innovation. Trick or Treat seems to follow the Sicilian-American business model of extortion with
Firstly, Hail Dave!
Prime Minister UK, David Cameron, who has always seemed like a decent sort of chap and done nothing stupid so far, displays
Having recieved initiation into the most august of western esotericism's linneages on my birthday at full moon in the year of my second saturn return,
Herewith a clutch of Mandrakes grown in the greenhouses of Chateaux Chaos. A colleague from Greece, the wizard Xarisal, sent some seeds, two of which
The Perfect Cosmological Principle.
Copernicus overturned the Ptolemaic astronomical assumption that the earth lay at the centre of the universe, and did, like the other