specularium

Rebel Physics

Peter J. Carroll

Latest Blog Post

  • Junblog 2022

    Junblog 2022

    Herewith the new Classic Edition of Liber Null & Psychonaut from the American publishers of the first combined edition.

    The texts have remained in continuous print for four decades - and no wonder because this manuscript does for Magic what Newton’s Principia Mathematica did for physics and what Darwin’s Origin of Species did for biology. It created a Paradigm Shift and a unification.

    In the tradition initiated by Eliphas Levi, MacGregor Mathers of the Golden Dawn, Aleister Crowley, and Austin Osman Spare, it presents Magic as a psychological and parapsychological science, rather than as an epiphenomenon of religious ideas and practices.

    Liber Null - Book Zero – represents a complete restart for the art of Magic and it has heavily influenced most subsequent magical theory and practise and most subsequently written books on the subject. It shows the underlying unity of magical technology in everything from Shamanism, Tantra, Hermetics, Goetia, and Witchcraft, to free form do it yourself Sorcery.

    This new Classic edition contains an upgraded section on magical history, suggestions for a Jupiterian/Blue magic ritual and an additional essay on Chaos Theory and Magic.

    See: -   

    https://redwheelweiser.com/detail.html?session=be5e10f96657b51fde95c77d9a3f64f1&id=9781578637669

    RPVs

    Herewith a billion dollar idea for free as it doesn’t seem patentable: -

    Perhaps we have the idea of driverless vehicles the wrong way around.

    We shall probably never manage to endow AI with sufficient ‘common sense’ to have confidence in computer controlled vehicles. However, in many situations we would prefer not to have the driver physically present in the vehicle. Human drivers already exist in plentiful supply. We can already pilot drones and military equipment remotely.

    Imagine trucks that could drive continuously across continental America or from Europe to Eastern Turkey with changes of remote driver every 6 hours. Imagine driving a train from London to Glasgow and sleeping in your own bed in Bristol. Imagine driving a taxi from your own spare room.

    Ongoing Works

    Interview with a Wizard (Ian Blumberg and me), this new book seems almost ready to roll off the presses. In addition to 365 interview questions, it contains The Occultaris Part 1, Cosmology.

    The titanic struggle to create The Occultaris Part 2, Quanta, continues at Arcanorium College. An epistemological physicist now collaborates.

    Lithonian Fleet

    Herewith the Draako, the oldest and the newest addition to the Lithonian fleet. It set off some 500 years ago as a commerce raiding privateer but whilst trying to outrun alien naval vessels it strayed too close to the lightspeed limit and warped itself centuries into its own future in a few moments. Returning to the metal poor world of Lithonia with a valuable cargo of molybdenum and radionucleotides the crew sold the ship to the Lithonian admiralty. Refitted with modern turrets and missiles it now serves as a reserve frigate.

    In the background see the Mozka, a semi-obsolete battlecruiser, its decks crowded with heavy missiles. ‘Two hits and that’s toast’, as one naval analyst opined. And on that note don’t forget this: -

    https://www.specularium.org/blog/item/349-putin-s-war

    Enchant long, it may yet take a while yet, but the evil despot will eventually fall.  

    Written on Monday, 13 June 2022 20:54 in Blog Read 324 times

Latest Games Post

  • Frontier Space War 4.

    FSW4-AD 2222. Humans have spread to surrounding star systems. Following squabbles insurrections and skirmishes, humanity has split into 5 ideological factions. The treaty of 2220 established the militarisation of occupied systems only and the de-militarisation of unoccupied systems and space areas. Peace ensued for two years until factions started building transportable fortresses and a technologically advanced alien race began moving into unoccupied systems and space areas and sought to forge alliances with various of the human factions. Conflicts over systems and control space areas then ensued.

    SHIP                      DICE                                    COST               

    Fortress                  20                                          6                      

    Hive                        20                                         4

    Battleship                12                                         6

    Serpent                  12                                         4

    Battlecruiser           10                                         5                                          

    Cruiser/Carriers       8                                         4                             

    Destroyer                 6                                         3                                                                

    Frigate                     4                                          2

    Fighter                     4                                         1(Imperials only)

     

    SURFACE UNITS            

    Garganaught           8                                        3

    Scorpion                8                                        2               

    Devastator               6                                       2

    Reaper                    4                                       1

    1) Turn sequence. Income, Production, Movements & Combats.

    2) Income of (5), 4, 3, 2, depending on system size. Income from any home system not occupied by enemy units, income from any other system occupied by own surface units.

    3) Production only on systems where a fortress has been planted. Income units can only move across uncontested (connected) pathways of any length. Ships appear in neighbouring uncontested space. Surface unit appear on systems.

    4) Movements & Combats.

    A) Ships may move from one area of space to an adjacent one. (Imperial Fighters can only move from one area of space to another in Carriers.) If it contains enemy ships, Combat will occur. The attacking side can elect to retreat to the space it came from, and the defending side can elect to retreat to any friendly occupied or unoccupied space at the beginning of any combat round after the first.

    B) Ships may fire on surface units in systems adjacent to the space they occupy. Combat occurs at the discretion of the attacking ships.

    C)  Ships may convey surface units between any two systems that border the space they occupy. Surface units may only be moved across one space area to another system in a turn. If surface units land on a system occupied by enemy surface units or fortresses Combat occurs.

    D) A fortress may land on a system not occupied by enemy forces, and assimilate its carrier.

    5) Combat. Risk Protocols. Up to 3Attack dice against 2Defence dice. by combat rounds, highest dice against highest dice, defenders win draws. Casualties at the discretion of each combatant.

    6) The number of pieces of each type supplied reflects the limits of units of that type that a civilisation can support.

    7) Initial Production Levels. Imperials 24, Aquarians 22, Chaoists 21, Darwinians 22, Soviets 22. No production on first move.

    8) Fortresses. All civilisations start with one immobile Fortress on their largest world, and one fortress in a carrier in a space adjacent to the homeworld. Civilisations may purchase additional Fortresses and Carriers to transport them to other systems. A Fortress only becomes operational when landed on a system empty of opposing assets and its Carrier has become assimilated and removed from the display. Fortresses can only defend and only when not in a Carrier. If attacked in a carrier only the carrier defends.

    9) Starting Conditions - Humans. 1 Fortress on homeworld, one next to it in space, all Cruisers, Destroyers, and Frigates deployed at will on any space territories adjacent to at least two home systems.

    Reapers equal in number to the production values of all home systems on those systems.   

    10) Victory Objectives, conquest of as many systems as possible.

     

    ALIENS. Special rules.

    2) Income. From any system occupied by a Hive or Scorpion.

    3) Production. At any system occupied by a Hive. (If connected)

    Mutations: (performed during production phase) Scorpion to Hive cost 2. Scorpion to Serpent cost 1. Serpent to Hive not possible. Free mutations, Hive to Scorpion, Serpent to Scorpion, Hive to Serpent.

    9) Starting Conditions. 1 Hive, 8 Serpents, 8 Scorpions, placed on any un-militarised treaty spaces or systems.

    ALLIANCES. 2 Player. Aliens pick any two allies but not Imperials, by picking an ideology to back. The Imperials then ally with the other two factions. Aliens then set up and move first. Play order then established by lot and proceeds clockwise or anticlockwise by lot. Allied ships but not surface forces may occupy the same areas.

     

    The following chart shows the ideological relationships of the five factions. The Aliens can pretend to any ideology to select a pair of allies. The Imperials will adjust their ideology to suit the allies they become left with.

                            

                           (Individualist)

                                      l

             Goths               l              Capitalists

                                      l

    (Mystical) ---------Imperials ------------(Rationalist)

                                      l                     

             Aquarians       l                 Soviets

                                      l

                             (Collectivist)

     

    Additional optional tournament rules.

    Tactical Attack dice bonus. D4+1, D6+2, D8+3, D10+3, D12+4.

    Tactical Defence dice bonus. D4+1, D6+2, D8+3, D10+3, D12+4, D20+5.

    Psychic Attack Bonus. Throw all attack dice twice, use highest score.

    Psychic Defence Bonus. Throw all attack dice twice, use highest score.

    Production bonuses. Add 1 or 2 to the income value of any system.

    Leader and Character pieces can be added to the game to add these powers to any forces on a system or space area.

    Written on Monday, 24 January 2022 13:51 in Games Read 1640 times

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